City: Nerk-izmá Xluwuf

Nerk-izmá Xluwuf

Nerk-izmá Xluwuf
Example Gnoll architecture.
StateGoblin Tribes
ProvenceÁkowror Region
RegionMo̠n Irtiv Moorland
Founded962
Community LeaderLord Snuthosh
Area30 km2 (12 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1010 m (3313 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population7189
Population Density239 people per km2 (599 people per mi2)
Town AuraSummoning
Naming
Native nameNerk-izmá Xluwuf
Pronunciation/nerk/ /izˈmə˞/
Direct Translation[stiff; sturdy] [chest]
Translation[Not Yet Translated]

Nerk-izmá Xluwuf (/nerk/ /izˈmə˞/ [stiff; sturdy] [chest]) is a subtropical City located in the Ákowror Region of the Goblin Tribes.

The name Nerk-izmá Xluwuf is derived from the Sylvin language, as Nerk-izmá Xluwuf was founded by Perry, who was culturaly Gnoll.

Climate

Nerk-izmá Xluwuf has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a cool 13°C (55°F). Nerk-izmá Xluwuf receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nerk-izmá Xluwuf covers an area of nearly 30 km2 (12 mi2), and an average elevation of 1010 m (3313 ft) above sea level.

Overview

Nerk-izmá Xluwuf was founded durring the late 11th century, by Perry. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Perry.

Nerk-izmá Xluwuf was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Nerk-izmá Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nerk-izmá Xluwuf is is constructed arround a semi-circular spacious carved bedrock mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Nerk-izmá Xluwuf's brittle defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Nerk-izmá Xluwuf seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Nerk-izmá Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nerk-izmá Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nerk-izmá Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nerk-izmá Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nerk-izmá Xluwuf's parks.

Nerk-izmá Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nerk-izmá Xluwuf.

Nerk-izmá Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nerk-izmá Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nerk-izmá Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nerk-izmá Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nerk-izmá Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nerk-izmá Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nerk-izmá Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nerk-izmá Xluwuf's public wards, blessings, and other arcane systems.

Nerk-izmá Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Nerk-izmá Xluwuf's grid is powered by an arcane means.

Nerk-izmá Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nerk-izmá Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nerk-izmá Xluwuf's natural decorations nor waterways.

Nerk-izmá Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nerk-izmá Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nerk-izmá Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nerk-izmá Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Nerk-izmá Xluwuf tiny harmless tornadoes plague the town.

The Jelly, Marsh near Nerk-izmá Xluwuf are known to be almost tame, such that they can be put to domestic use.

Nerk-izmá Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Chronomancy energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 18
  • Farm Laborer: 32
  • Hunters: 23
  • Milk Maids: 19
  • Ranchers: 9
  • Ranch Hands: 19
  • Shepherds: 18
    • Farmland: 29043 m2
    • Cattle and Similar Creatures: 1797
    • Poultry: 21567
    • Swine: 1437
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 718

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 23
  • Carpenters: 22
  • Clothmakers: 23
  • Coach and Harness Makers: 7
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 46
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 15
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 17
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 6
  • Soap and Tallow Workers: 21
  • Tailors: 43
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 22
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 18
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 20
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 34
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 42
  • Barbers: 33
  • Coachmen: 10
  • Cooks: 31
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 26
  • Healers: 20
  • Housekeepers: 22
  • Housemaids: 47
  • House Stewards: 23
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 23
  • Nursery Maids: 14
  • Pastrycooks: 25
  • Restaurateur: 28
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 15
  • Long Haul Couriers: 17
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 15
  • Miners: 17
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 23
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 8
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 65
  • Monks, Monastic: 23
  • Monks, Civic: 21
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 32
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 12
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 24

Cottage Industries

  • Brewers: 20
  • Comfort Services: 24
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 24
  • Needleworkers: 26
  • Potters: 12
  • Preserve Makers: 21
  • Quilters: 11
  • Seamsters: 39
  • Spinners: 22
  • Tinker: 7
  • Weaver: 15

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 22
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 24
  • Writers: 25

Produce Industries

  • Butter Churners: 23
  • Canners: 19
  • Cheesmakers: 21
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 15

2657 of Nerk-izmá Xluwuf's population work within a Foundational Occupation.

4101 of Nerk-izmá Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 431 (6%) are noncontributers.

Points of Interest

Nerk-izmá Xluwuf is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Nerk-izmá Xluwuf makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Nerk-izmá Xluwuf's local festivals commemorates this miracle.

History